- Designer(s): Eric M. Lang
- Publisher: Fantasy Flight Games
- Players: 2 only
- Rating: 8 out of 8
- Plays: 7
I have a long history of playing competitive two-player card games. I started playing Magic: The Gathering the summer it released. Back then my friend and I would play with all the cards we owned, and forsook all other activities. It was a revolution in gaming.
I played magic up and through the trip back to Mirrodin. After I moved to Seattle I began to grow weary of the game I’d once loved. It became an exercise in frustration. It became an expensive proposition to stay competitive, both in time and money.
Shortly after quitting Magic, I discovered this hidden, and vast world of table-top gaming. You see, up until the spring of 2011, I thought the only games in this category were D&D, Magic, Chutes and Ladders, Monopoly, Sorry, Chess, and Checkers. Oh, how wide my eyes have become.
One of the great things about table-top gaming are little gems called LCGs. Living Card Games to those outside the hobby, these are competitive, constructible card games. Similar in many ways to their grandfather Magic. The main, and most appealing difference is that they are non-collectible, they are released in non-randomized sets.
I’ve tried each of the available LCGs, Call of Cthulhu, Star Wars, Warhammer Invasion, Netrunner, and Game of Thrones. Each of them, aside from Netrunner no longer have homes in my collection. So when Fantasy Flight announced Warhammer 40,000: Conquest last Summer I let it just fall to the wayside, and told myself I had no interest in the game.
I was lying to myself.
My two favorite gaming themes are High Fantasy and Space. Warhammer 40k, is basically my dream theme.
I finally gave in. I was able to pick up the core set for cheap in an auction, and I figured, I can try it out and if it’s bad I can resell it for what I paid.
It came. I started looking at the cards and thinking about how it might come together, the deck building ideas started pouring into my head. I built two decks, one Space Marines, and one Orks. I got my son Bryce to sit down and learn the game with me.
From the first turn, I was absolutely enthralled and compelled by the seemingly simple, but crazy deep game play. We played again. Then again. I grabbed Liam and taught him. I built seven more decks, one of each faction, I placed an order for two more core sets, and all available war packs. I started reading strategy, and deck building articles.
I’ve played the game seven times this month. Both Liam and Bryce are willing to play it any time. This game is one of the best competitive two player card games I’ve ever played. I’m currently 3-0 with my Aun’shi deck. Today, a new War Pack will arrive, and I will have a new Warlord to build with, and I could not be more excited.
- Designer(s): Simone Luciani & Daniele Tascini
- Publisher: Hans im Glück Verlags-GmbH
- Players: 2—4
- Rating: 8 out of 8
- Plays: 3
Everyone that knows me, knows that I am a sucker for eurogames. And if your eurogame has wooden huts, boats or dice, I’m all the way in.
The day that HiG announced The Voyages of Marco Polo, I posted the following on the BGG forums. This was literally the first post for this game.
The images for this game look exactly like the kind of game I will love. Would like to see the rulebook, and learn more about the game.
But we all know, I’ll likely buy this based off the images alone, I’m not fooling anybody asking for a rulebook.
J. Mathias — February 1st, 2015
I knew that this game would become a favorite. I just knew from the pictures alone.
I waited for Z-Man to announce the English version’s release date. And then imported it from Germany instead. I’m so glad I did.
This game is pure excellence. I’ve only had it for less than four days, so I couldn’t get in more plays before this post, but the plays I’ve had, have been tense, varied, and close scoring. And fun. I adore this game, and it’s shot straight into my favorites.
This game is gorgeous. The art, the component quality, the game play. It’s such a good filler game. Highly recommended. If it weren’t for Voyages and Conquest, I surely would have played this a great deal more.
I’m a big fan of Fluxx. It’s an excellent, fast, fun, and chaotic filler. I’ve got lots of flavors of Fluxx, and I always look at new ones. When I saw that Andrew was putting out a new, different kind of filler game my interest was peaked. When I found out it was about serving delicious desserts, I was sold.
This is quite fun, less chaotic, but just as smile inducing as Fluxx. I recommend for family gaming.