Deus is a fabulous game. It has tense, brain burning card play, area control, engine building and the oh-so-fun snowball effect. I absolutely adore this game. Unfortunately, I’m only able to play it online as it’s not released widely in English yet. However, I will be buying a copy the day it releases state side.
The goal of the game is to score the most victory points by playing cards of different types to your player board. Each card allows you to build a corresponding building type onto the main board. After placing your building you get to use the ability of each the cards in the stack you played onto (snowball combo-breaker!!).
- Designer(s): Jay Cormier & Sen-Foong Lim
- Publisher: Z-Man Games
- Players: 2 only
- Rating: 6 out of 8
- Plays: 1
I got Akrotiri for Christmas from my BGG Secret Santa. I was super excited about this game, it really seemed like it’d be everything I love in games. Ships, maps, goals, etc. Well after one play I can tell you I’m really not to interested in playing again. It just fell flat.
It took a lot longer than the advertised forty-five minute playing time, and the whole time I felt frustrated as opposed to interested.
It’s too bad, but this game looks to be heading to the trade shelf.
- Designer(s): Michael Kiesling & Wolfgang Kramer
- Publisher: Rio Grande Games
- Players: 2—4
- Rating: 7 out of 8
- Plays: 1
Michael and Wolfgang, are easily two of my favorite German game designers, individually they have a wealth of incredibly interesting and fun games available. Together, they have nothing but hits.
Asara is no different, it’s got simple, straight forward mechanisms. It flows from phase to phase as gracefully as a ballerina glides along the floor.
In Asara, you’re trying to build the most, and tallest towers into the city. You get a number of cards to play into the variety of markets and optional action spaces to gather the resources and helpers you need to build said towers.
Like many of their games, this one has a surface coat of simplicity, but an undertone of heady decision making and brain burning tactical play.
King of Tokyo the first game of the series, is a simple Yahtzee variant with a “rampaging monsters” in the city theme pasted over the classic dice chucker.
King of New York expands on this Yahtzee clone with more strategy, a larger map and overall more decisions to make than will I attack or buy a card.
I think that King of New York fires (replaces) King of Tokyo as a game that will stay in my collection. However, I’m going to hang on to King of Tokyo, since the monsters are 100% compatible, and who doesn’t like more monsters?