Praetor is a game I picked up with the knowledge that there was a general perception of the game play being broken, and mediocre. “Why’d you buy it then James!” I hear you cry. Well, for one, I like to make my own mind up about things. And for two, I really like the theme.
“So how was it?” you ask.
It was actually pretty great. I’m glad I bought it, glad to own it, and I look forward to playing again. Praetor has some interesting twists on the worker placement genre, and again, I really like the theme.
I played K2 online, with a co-worker. The idea sounded pretty interesting, and I watched a rules video before playing.
Once I got into the thick of it, I completely lost my grasp on the game’s mechanisms. I started clicking randomly hoping I was making the right, or at least not awful choices. Turns out I guessed right. I “won” the game. However, “winning” felt like getting a good score on a pop quiz, by guessing C over, and over. It boiled down to pure luck.
That said, I didn’t enjoy the game, and I have little desire to play it again.
I bought Machi Koro with the hope that it would be a game I could play with Cameron, that would be simple enough for him to play strategically, and deep enough for me to not get bored after repeated plays.
Machi Koro succeeds on the former, but fails on the latter. I found myself bored halfway through the first play. Cameron loved it. Which means I’ll play it anytime he wants, ‘cause sometimes when you love someone you do things you don’t want to do, just to make them smile. And that is a good thing.
Once upon a time, there was a game called “A Few Acres of Snow”. A deck building game with a war game underneath. It was awesome. But it was broken, and that made it umpossible to play seriously.
Mythotopia is the promised update / successor / game that “fixes” the problems with A Few Acres of Snow.
And it does fix the problems. Unfortunately, it also introduces new ones. The game is slow, sloppy, and in some cases feels unfinished. I have an opinion on why that is, but it’s not my place. Let’s just say, I was really, really looking forward to this game, and I just found myself very, very disappointed.
I bought this game based entirely on the art and theme. I love the idea of digging on mars, finding things, and selling those things.
Super Motherload is a deck builder with a board element, that works. It’s not your mama’s deck builder. The deck building is different and interesting. If you twisted my arm, I might complain about the lack of variability in the boards, and decks. That said, I have not played it enough to know if either will become a problem. Time will tell.
PS: The video game version of Super Motherload, is quite good. Even if the end is arbitrary and frustrating at best.
I’m a big fan of “What’s Your Game?”.
So far, everything I’ve played by them has been good, and interesting. ZhanGuo is no exception. However, it’s not a good two player game, which makes it a non keeper for us.
ZhanGuo is just too wide open with two, and one player runs away with it all. I won our first game with literally double the points. Bryce didn’t play poorly, there just isn’t enough competition for the area control stuff.
Rise to Power is a card game from Kickstarter. I didn’t back it, in fact I didn’t even hear about it until a few weeks ago. It looked like a great little card game, so I tracked down a copy and talked Bryce into trying it with me.
My expectation, fair or not, was that at best it’d be “meh”, and at worst “terrible”. This is the nature of KS, very few gems come from that behemoth.
Surprisingly, very pleasantly so. Rise to Power is excellent. Both Bryce and I enjoyed it very much. Unfortunately, the quality of the components is quite poor, especially considering it over funded, and is comprised strictly of cards.
I recommend playing this game if you come across a copy.
Those who do not want to imitate anything, produce nothing.Salvador Dali circa unknown