I bought this game early in 2011. Something about Greek mythology has always felt cool to me. Pantheon sat on my shelf for two years, I decided I wasn’t going to ever play it and sold it in an auction in 2013.
Skip to February of this year and Pantheon popped up in my BGG feed (again). So I looked into it (again), watched a couple videos (again), and found an in shrink copy for a good deal (again). I purchased the game (again). This is the second time I’ve purchased a game I’d already sold (the first time was Stone Age). Oddly, both games I’ve sold, and re-purchased are by the same game designer.
I got this on the table in March, and I have to say, while it’s not the best game I’ve ever played, it sure is interesting and different. Glad I changed my mind on owning it (again).
I saw this game for the first time being played on Game Night! I thought to myself, “Jimmy, your family would LOVE this game, you should track down a copy and purchase it for the collection post haste, and without prejudice.” I also swiped the air with my fist, sweeping it across my body and clicked my heels as I said this.
Cut to game room, night.
I quickly explain the game, over the sounds of oohs and awws directed at the game’s lovable art direction, not me.
We start. I quickly, and without prejudice destroy my entire family. Cameron is in tears, Liam and Bryce are both fuming, teen angst billowing from their ears, and Lu has her arms crossed and is visibly irritated.
In chorus the complaints swoop into my ears. This is too stressful. This is too hard. Of course you’re good at it.
In hindsight, I was attracted to the game due to the pattern recognition and matching, and because I thought the rest of the family would love the art. I was right on both counts, but forgot to take into consideration that real-time games of this nature always fail here. Lesson learned (again).
I love the look and feel of this game. It’s one of those that you buy just because it looks so nice.
I don’t love it, I don’t hate it. It fits in the same shelf space as Coloretto, and it’s ilk. Yardmaster Express is a short drafting, and train building game, it’s worth the price on the magnetic box, but it’s not going to blow anyone’s socks off.
Johari. This is a very interesting little guy. I do like it, but… There is just something, something I can’t put my finger on.
This game has set collection, special powers, simultaneous action selection, jewels, smooth gameplay, interesting decisions.
Should be greatness. But, there is just something…
I got this game to play with Cameron. He loves tile laying games, and the whole game idea here seemed to be something that is both strategic enough for me, and simple enough for a younger player.
Both revealed themselves to be true. I would recommend this game to play with younger, and older players. It’s quite good.
In the past I’ve been burned by Cool Mini or Not “games”, and I’m not the biggest fan of Eric Lang’s earlier work. These are the reasons I didn’t back Arcadia Quest on Kickstarter.
I waited to hear the reviews, to see the videos.
I wanted a game I could play with Liam and Bryce that was both player versus player, and player versus environment. After watching all the videos and reading the reviews, I determined this was exactly that game. I purchased just the base game.
I got this to the table the weekend it arrived. At first the boys were disappointed by the randomness that the dice introduced to combat. But after some explanation and coaxing I convinced them to give it a full game.
In the end, Liam won our first game, and really enjoyed it. I lost but had fun, and want to play some more. Bryce didn’t like it. He wants something that allows him to get better at a game based on skill, not on chance. He says he’ll play again, but wouldn’t ask to play.
Overall, I’m glad I bought the game, and I look forward to playing a campaign with Liam, and maybe even Bryce.
Life isn’t a support-system for art.
It’s the other way around.Stephen King circa 2000