Last summer, I was convinced that this was going to be my next favorite game of all time! Everything about it seemed right up my alley. Then the news that the game contained slaves hit. I was crushed. I can’t in good conscience play a game that glorifies, or worse yet glosses over such a terrible part of human history. So I put Five Tribes out of my mind, and decided to find a different new favorite game.
Cut to this year, and it turns out I wasn’t the only gamer with a moral compass. Days of Wonder saw the error in their ways, or perhaps the lack of sales and decided to reprint using fakirs in place of the slaves. This game was once again on my radar, another chance for it to be my new favorite game of all time!
Unfortunately, the game just isn’t good. It’s not bad, but compared to other games I adore, it’s just barely average, and has some things I really don’t like.
I guess it wasn’t meant to be after all.
- Designer(s): Agnieszka Kopera & Andrei Novac
- Publisher: NSKN Games
- Players: 1—5
- Rating: 6 out of 8
- Plays: 7
Not a bad game, not a great one. This game of technology tree building just can’t live up to his brothers and sisters in arms. Progress is destined for the trade list.
Talk about an underwhelming presentation for a surprisingly fun and entertaining game! The premise is simple. Use drafted cards to escape a black hole, the first player to escape, or the player furthest along after five rounds wins!
This game is chaos, and laughs, and a frustratingly good time. The boys and I were cracking up the whole time.
This is a lot of game in a small package. On the surface it appears to be a simple push your luck game, but just beneath you’ll find a seething strategic hand manager, with a mean right hook. The boys and I were again laughing and enjoying our play through, tensely pushing our luck, and hoping not to bust.
Design Town gives you a good times to remember, and laughs to recall.
Don’t hesitate to pick this one up. It’s being released as Flip City in the states.
Another small game that packs a meaty punch.
Thirty-four cards, and endless game play. The only drawback to this game is it only supports two players. But otherwise it’s excellent, dare I say, bordering on brilliant.
- Designer(s): Seth Jaffee & Dan Keltner
- Publisher: Dice Hate Me Games
- Players: 2—4
- Rating: 6 out of 8
- Plays: 1
Yet another small game with a lot of decision points, and quality game play. This month was clearly themed.
Isle of Trains is good too, but not as good as Eminent Domain: Microcosm, or Design Town. Not that it’s easy to live up to the surprise of those games.